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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.03.29 23:47:00 -
[1]
FW the best PvP in the game.
Dynamic with many places to fight besides gates and stations.
Completely abandon the day of release. After lagging lowsec to death we logged countless hours of lowsec to determine where desync was.
CCP then spent a week or 2 fixing this general desync which effected all players.
Since then not one single hour of dev time has been spent on this major expansion.
Dead.
PI = same fate. Incusion = same fate. DUST = same fate.
CCP are only interested in how many new customers the marketing hype for the next expansion can bring.
**** you CCP.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.03.29 23:57:00 -
[2]
Originally by: mkmin As long as people keep coming to market-fest, and keep living in marketable alliances that keep having their marketable super-cap battles, and Jita has a marketable population cap, CCP's going to keep working on their marketable bull**** without ever worrying about destroying the time and effort the players have put in to making what would otherwise be a ****ty game awesome.
The message I got from fanfest was that anyone in the company who cares about the players are not decision makers. The decision makers have thoroughly communicated that "we are in it for the money. We are doing things our way no matter how badly it breaks the game experience. and if you don't like it, **** off."
Sad but true. The CCP we knew is good as dead.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.03.30 02:21:00 -
[3]
I know that it's just political however lets just explain the issue again in-case they missed it.
* Plex spawnning mechanic is broken.
For the first 3h after downtime it is possible to plex PvP. This is the most dynamic form of PvP in the Eve universe. Imbalances between gangs can be mitigated by the use of plex and many fights per night can always be found.
Soon after the mechanic breaks and no more plex spawn in target systems until the next downtime.
Result: FW only works for 2-3h our of 23h. Most players have never seen this working and think plexing is PvE.
* NPC ewar.
In both combat zones one race can be farmed with frigs while the other makes this impossible.
This contributes to the lack of plex to be closed in order to force respawns.
Result: Only 1 side can effectively close hostile plex in attempts to control the broken spawning.
Investigate. Spend at least 1h/yr please. Fix. I'm sure there are some very minor adjustments that will fix this in short order.
If you can't work out the spawning code then maybe just post details on how it works and we'll fix the logic for you.
**** WHITEWOLF |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.01 00:19:00 -
[4]
Edited by: Dr BattleSmith on 01/04/2011 00:26:16
Originally by: CCP Manifest but nobody had properly affirmed their attendance on the dev side.
Does it not strike you that this might be just a symptom of the problem and just as aggravating to hear?
CCP didn't show up because CCP has zero staff with any understanding of FW and zero staff with any responsibility for FW. While there are too many staff working against FW and deliberately ensuring it receives no resources.
This is the situation we are complaining about, you just described a confirmation of it being a problem.
Fix the structure. Then fix the code.
Originally by: mkmin There is no $ in faction warfare. It's worth investing 15 minutes of community department's time to appease the current FW players with hollow promises to keep their subs going, but not worth the dev time to actually improve FW. Nobody joins EVE for FW.
These bugs are fixable and will make FW the best small gang PvP in the game once more.
There is no money in FW only because it was neglected by CCP until everyone left to find gameplay which actually works as intended.
After the hype budget for FW some of us kinda expected the simple bugs to be fixed.
Originally by: CCP Manifest
Hopefully some generative discussion was had about FW that can continue here apart from the justified indignation.
Starting work. That will be a good one, much better then a free ship or a special Eve trailer.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.01 01:40:00 -
[5]
Edited by: Dr BattleSmith on 01/04/2011 01:40:52
Originally by: Jireel Dudes, a public representative of a company is making a public apology about something. Instead of throwing rocks at him
Just the latest of many insults to the players of FW.
He can apologise all he likes, won't make the code get written any faster.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2011.04.03 01:18:00 -
[6]
Edited by: Dr BattleSmith on 03/04/2011 01:21:56
Originally by: CCP Manifest but recently I ducked back into Ama/Auga/Kourm+ to get some pew pew on and the dynamic of fleets etc has changed...the same spirit just didn't seem to be there. I don't know if that's an FC thing or what,
It's not an FC thing.
It's a CCP thing.
When CCP showed over and over again that you were in the process of trying your hardest to kill FW the players followed this lead.
It was at a critical point about a year ago after a year plus of neglect and the screams for action were ignored.
You allowed your best feature to rot on the vine while chasing dust.
edit:
Just to reinterate, there is nothing much wrong with FW how it was designed. The game designers thought of most stuff and it really fits together well, in a way I'm sure no one in CCP understands correctly.
The mechanics are brilliant, when they work you can have many hours of dynamic evolving PvP with plexing being the thing that mixes it up.
The problem is not in the mechanics design. It's in the code.
The code for this mechanic has never worked correctly, it is a collection of bugs, not a need for redesign or changes.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.03 02:44:00 -
[7]
Originally by: Emperor Cheney
Originally by: Dr BattleSmith
The code for this mechanic has never worked correctly, it is a collection of bugs, not a need for redesign or changes.
Disagree. There needs to be a reason to care about occupancy beyond roleplay.
Maybe.... but it has to come **AFTER** the mechanic itself is fixed.
See this gameplay had plenty of people willing to play it no incentive is needed, it just needs to work as intended.
* First make the existing mechanic work for more then 3h a day. * Then you'll get a chance to see how it works when it's working. * Then you can decide if you need further incentives.
Really, when it works, and if you've seen it work, no incentive is required beyond the awesome gameplay.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2011.04.04 03:29:00 -
[8]
Edited by: Dr BattleSmith on 04/04/2011 03:29:46
This might help.... Given that the mechanics work only for a few hours a day the people who understand them are limited.
Here is a list of some I know who understand in some detail how the broken mechanics "work".
Eran Mintor Lost Incognito sasawong Bdericks S5family Condor Amarr boris thebutcher Braitai
Would be a good idea to talk to these people at length before deciding on redesigns.
Raise your hand if you've PvP plexed within 3h of downtime enough to "get it".
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.04 08:05:00 -
[9]
Edited by: Dr BattleSmith on 04/04/2011 08:06:30
Originally by: Veshta Yoshida
Originally by: Dr BattleSmith This might help....
You mention my arch nemesis Sasawong but not me? *sniff*
lol ^^ him too.
I actually just went to an old after-DT Arzad fight and right in the first battle report were most of the people who have actually played the FW mechanic and seen it working. :-)
edit: Now this is the thing, it's just so sad that CCP spent time on this code, and so few got to see it working, when all it needs is a few hours work.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.06 00:42:00 -
[10]
I believe the missions are balanced as long as plexing is active.
With 5-6 fights in the 3h after dt we'd lose as much isk as FW missions could replace.
As for plexing, really the only incentive needed is the awesome fights which can be had when the mechanic works.
Sure if that isn't enough there are some really good ideas out for how navy/stations/agents/sov/occupancy might respond.
Don't get me wrong, I'm a troubleshooter, I like to fix one thing before inventing the next problem.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.12 00:22:00 -
[11]
I've come to the realisation that CCP is not the same company they were 2 years ago.
Nothing will fix this.
**** WHITEWOLF CCP Nathan: "the data does not seem to support that polished quality sells better than new features." |

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2011.04.12 01:51:00 -
[12]
Edited by: Dr BattleSmith on 12/04/2011 01:51:41
Mission rewards aren't the problem. They're only unbalanced because the plex code doesn't work as intended.
If the code was fixed then missions would fall into their place, then could be looked at for rebalancing.
Trying to rebalance FW missions while the plexing system is broken, just polishing a turd.
CCP Nathan "the data does not seem to support that polished quality sells" Evelgrivion "each passing year, each failure to deliver on expectations of basic competence" |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.17 23:32:00 -
[13]
Originally by: CCP Manifest
IÆve talked it over with people in development and they are currently in the middle of another roadmapping session (these happen regularly) which includes discussions of Factional Warfare iteration amongst other development efforts, which means further information is coming in the near future. The discussion will include continued prioritization work amongst CCP devs, the CSM and the greater community before being acted on.
Whatever dude.
Been hearing this for years.
I do like how you've managed to cut down on bad publicity on the forums by making a lot of players quit tho.
CCP Nathan "the data does not seem to support that polished quality sells" Evelgrivion "each passing year, each failure to deliver on expectations of basic competence" |

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2011.04.22 03:27:00 -
[14]
Ok I guess we'll skip this CCP.
You just stay focused on moving threads out of General Discussion and posting bull**** to Massively.
That really is the best investment.
I bet if you use enough smoke and mirrors you can recover from this fail cascade.
CCP Nathan "the data does not seem to support that polished quality sells" Evelgrivion "each passing year, each failure to deliver on expectations of basic competence" |
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